Movement 19/09/2024
Retro » Devlog
This update is to catch people up to speed on the movement parts of the game. The movement of the game has been completed but awaits testing to see if certain aspects of the movement need to be altered or not (for example the dash could be too short of too long or even too fast). places i except will need some fine tuning will be how drag is how the x drag as it could be seen as annoying but it looks nice.
post feed back:
Turns out the x drag was not a point of debate and actually worked out nicely amongst testers instead it was the dash part of the movement. The recommendations were to rebind the dash key to be something more intuitive as well as make the dash tied to some sort of cooldown or stamina bar.
Retro
Status | In development |
Author | utas_thomas |
Genre | Platformer |
More posts
- Documentation+ User Guide48 days ago
- level blocking rework+ ui+ graphics+ puzzles+ name change+ concept statement cha...56 days ago
- obstacles/interactions/enemy's64 days ago
- movement + world building76 days ago
- Game Treatment90 days ago
- competitive analyisis90 days ago
- concept creation90 days ago
- concept statement + title +gerne91 days ago
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