indeed very much rage inducing -- I see the super meatboy vibes here, and can see what you're going for -- the challenge with this type of game is to make sure the platforming is flawless and not the reason the player constantly dies -- instead it should be their timing and pathfinding skills that are put to the test. Obviously this is extremely hard to do and aside from games like meat boy and celeste, most games don't live up to this, and this game is no exception, with some bugs upon colliding with a wall, and no additional features like coyete-time etc.
Having said that, the gameplay came close to hitting that "just one more attempt" spot before skewing too difficult due to controls, which is admirable for a first-year game (I've seen this style of game attempted a few times, and this is one of the better ones). So nice work!
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indeed very much rage inducing -- I see the super meatboy vibes here, and can see what you're going for -- the challenge with this type of game is to make sure the platforming is flawless and not the reason the player constantly dies -- instead it should be their timing and pathfinding skills that are put to the test. Obviously this is extremely hard to do and aside from games like meat boy and celeste, most games don't live up to this, and this game is no exception, with some bugs upon colliding with a wall, and no additional features like coyete-time etc.
Having said that, the gameplay came close to hitting that "just one more attempt" spot before skewing too difficult due to controls, which is admirable for a first-year game (I've seen this style of game attempted a few times, and this is one of the better ones). So nice work!
11/10 would play again
EDIT: "rage inducing" is correct